Update 1.43.1 (Gamekutsu Rebaldamu, Part 2)


This update fixes a bunch of balance/behavior issues found in 1.43's release or prior installments, changes/buffs some weapons and fixes up some typos or errors in TSC script.

Thanks to Fluff8836 for making bugfix part of this update possible.

  • Tweaked/buffed Electric Shotgun:
    • reduced max ammo from 20 to 5
    • now much more spammable: pressing Shoot when anything is targeted will remove all existing shots
    • reduced effective recharge speed from 100 frames to 130 frames
  • Massively nerfed/reworked Gatling Gun:
    • dear god, this was overpowered in a way I forgot it was
    • now has its own bullet instead of reducing normal Machine Gun's bullets
    • reduced damage from 3-3 to 1-2, and no longer affected by Curly's boost
    • reduced effective firerate from 4(3)/2(1)/1(1) to 5(3)
    • reduced effective amount of bullets from 1-2/2-6/3-12 to 1-3/1-5/1-7
    • reduced recharge rate from 3/2/1 to 5
    • increased spread of bullets by ~33%
    • decreased the range and knockback of bullets by ~20%
  • Added sword charging/sheathing ability for Ame: 
    • hold any sword weapon for 3.5 seconds without using to charge it up
    • hitting enemies with charged sword does 4x more damage and empowers it for 7 seconds
    • empowered swords swing 2x faster and have additional projectiles
  • Buffed Hellsweep's projectiles: 
    • lvl1 bomb now explodes on touching enemies, but only after 10 frames of existing, and lasts 75 frames instead of 100
    • increased piercing of lvl2 fireballs from 1-4 to 2-5
    • increased max speed of lvl3 flamings by 11%
  • Buffed Little Man: 
    • increased his damage from 1/3 to 2/5
  • Tweaked some of Resonant's difficulty:
    • increased item limit from 4 to 5
    • increased air gain outside of water to be 3x less than normal rather than 25x
    • now has guaranteed refill station
  • Tutorial can no longer be invoked when another script is running.
  • Replaced Reinforced boss music with different track.
  • Added "sheepCharacter" config option to permanently turn player into a sheep.
  • Added "speedrunMetadata" config option to generate some pointer data for speedruns as JSON.
  • Changed Missile Launcher's description to be character-independent.
  • Changed waiting on Energy Crystal's description to be <NOD.
  • Fixed a typo on Water Thrusters equipping message.
  • Fixed Military Armament crafting not taking away Nanites Absorber.
  • Edited normal ending's choice script to be more clear.
  • Fixed Iron Bond's nerf not working as it should.
  • Fixed second campaign Grasstown critters deadlock (fixes #46).
  • Fixed some stunlock issues with puppies trying to damage themselves out of bounds (fixes #47?).
  • Fixed Super Booster applying its effect to unrelated accessories (fixes #48).
  • Fixed the issues of allies and floating items persisting when their source is unequipped (fixes #50).
  • Fixed second campaign wins being recognized as drowned rather than completed (fixes #52).
  • Last depth of second campaign now always sends to Final Chamber even if tileset is locked (fixes #53).
  • Fixed issues with Ballos not transitioning into his map boss forms (fixes #54).
  • Fixed Mimiga Village's campfires rendering as chests on Improved Map System (fixes #55).
  • Fixed fast ranking scroll crash if there is less than 10 entries (fixes #56).
  • Fixed all reported cases of transitioning to Rankings and Title Screen not working properly (fixes #57).
  • Removed Shadow Toroko's transformation entirely (fixes #58).
  • "No Miracle Matter" message now stops the game action while it is running (fixes #59).

Files

Game archive 5 MB
Version 1.43.1.0 Dec 18, 2023

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