Update 1.44.1 (Fixes and Tweaxes)


This minor patch fixes bugs and issues, that arise from players in last week and a half, while introducing changes to some of unfair or weak enemies.

Go to Randamu forums if you want to discuss things in new update!

Update: I was so tired at the moment of writing this devlog, that I haven't actually uploaded the update. 1.41.1.1 should fix that.

Enemy changes:

  • Reworked Core Base:
    • reduced HP by 15
    • reduced XP dropped by 20
    • now creates a sort of shielding with a lot of slowly moving flames
    • increased detection zone by 16 pixels up/down to make base less vulnerable
  • Buffed Mannans:
    • increased hitbox
    • now can steal HP, if player stands inside of them for too long, by damaging them and healing itself
  • Changed Turrets:
    • decreased HP from 100 to 70
    • increased exp from 8 to 14
    • decreased the height variance for rockets
    • increased vertical detection size
    • no longer automatically attack when being stuck outside of stage
  • Nerfed Second Campaign Critter:
    • lowered flight time from 80 to 30
    • increased jump velocity by 15%
    • increased projectile speed from 5 to 6
  • Changed Laser Gaudis:
    • no longer shoots if outside of the screen
    • increased attack speed by ~12% to compensate
  • Changed Press:
    • (Resonant) now has to ascend to top before falling again, increased ascending speed
    • (Reinforced) now falls when taking any damage in waiting at the top state (satisfying #83)
  • Nerfed Mecha Ravils:
    • reduced movement speed by ~30%, both of normal jump and dash
    • decreased amount of projectiles from dash from 7 to 3

Misc changes:

  • Reworked starting health in Second Campaign mode (satisfies #90): 
    • no longer applies to Duckman
    • now works by applying HP equivalent to collecting 75% of life capsules from first campaign
    • this accounts for 33% of life capsules in Hardened+ difficulties having lower value
    • HP is also reduced for fast runs
  • Cool Sunglasses now only increase Iron Bond's lifesteal by 10% instead of 100%.
  • Optimized performance of rankings loading and saving, and removed older format conversion.
  • Any runs on this version, that start in Second Campaign mode, now have red crystal in rankings, just like normal runs.
  • Made pipi thing of Organya work, with help of Strultz (satisfies #93).

Bug fixes:

  • Ballos's boss stage now has proper depth number on Second Campaign mode.
  • Fixed hitboxes configuration option not correctly rendering NPC hitboxes with inequal front and back.
  • Added word wrapping to resource overload descriptions (fixes #78).
  • Fixed Water Sprayer still being referred as Water Gun in chest pick up (fixes #79).
  • Fixed some Miracle Matter craft descriptions having empty lines in-game (fixes #80).
  • Fixed Shadowbuilt Crags not being generated in fast runs (fixes #81).
  • Fixed Missile Launcher not actually colliding with Jethead's arena borders (fixes #82).
  • Solid NPCs no longer push player character beyond top of the stage (fixes #84).
  • Fixed incorrect implementation of not allowing capsules to be opened in boss fights, making refills infinite and actual life capsules be infinite in some cases (fixes #85).
  • Fixed Miracle Matter weapon craft flags not actually coming back (fixes #86).
  • Fragile gimmick's blocks now fall into the void instead of causing a lot of lag (fixes #88).
  • Fixed Miracle Matter craft result being not granted to player, if inventory on moment of crafting was full (fixes #89).
  • Fixed the oversight with Badge of Life's revive triggering in unnecessary cases (fixes #92).
  • config.json options now properly save and reload when in General Options (fixes #94).

Files

Game archive 6.5 MB
Version 1.44.1.1 May 30, 2024

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