Update 1.42.3 (Bossing Issues Away)
This patch adds new Miracle Matter upgrade to Snake, fixes many issues from new issue tracker, patches out many problems with level bosses and their arenas, adds turbo text toggle, nerfs AFK strats for Iron Bond and nerfs spike damage.
- Implemented turbo text button toggle: it makes TSC parse 2x faster when active (<WAI stays at normal speed if the speed would break the script), it is B by default.
- Implemented Miracle Matter upgrade for Snake: Frontier Buster.
- Bosses inside boss arena are now protected from damage if player is not inside arena.
- Entering level boss fight regenerates its boss arena.
- Reduced player's Nemesis's damage from 4/4 to 3/3, but it no longer consumes ammo during boss fights.
- Nerfed Iron Bond: now slows down with more time the player doesn't take damage, until capping out; this slowdown is reset with taking damage.
- Fixed incorrect bounds for crow Reinforced's teleportation (issue #2).
- Sheeps no longer jump in the air (issue #5).
- Fixed main tiling on random size maps setting (issue #8).
- Fixed unnecessary <NOD before equipping High-Octane Tank (issue #16).
- Procgen depth values no longer show during credits (issue #15).
- Pause menu cannot be opened during credits anymore (issue #14).
- Removed Y/N confirm sound on selecting characters from gameplay options (issue #11).
- Chaos Key and Discordian Visor can no longer be used during level boss fights.
- Refactored damage dealing into new function.
- Dashes, Little Man, Discordian Visor, Super-Booster, Lightnings and Puppies now use new damage function instead of spawning special bullets.
- Tweaked Little Man's damage: now does 3 damage every 25 frames, instead of 1 damage every 10 frames and no longer damages sheeps and laser gaudi's lasers.
- Made the rest of weapon data be handled by weapon item mechanic (issues #1 and #10).
- If beta toggle inside code is enabled, the update part of title screen goes to issue tracker and the window title says "(beta)".
- Fixed Fragile gimmick's falling blocks not damaging players from the left (issue #17).
- Disallowed any kind of breaking blocks when boss fight is on, not just Nemesis's.
- Added additional checks for water spreading to fix incorrect visuals (issue #19).
- Refactored timestop effect to have its effects be regulated by its own tag (issue #6).
- Allies, Whimsical Star and platforms are no longer affected by timestop (issue #6).
- Reduced max amount of NPCs from 8192 to 4096.
- Removed leftover Mimiga Mask calls for sprite change (issue #12).
- Corrected the placement of allies and player in ending cutscene (issue #12).
- Allies now attempt to follow Quote NPCs when player is hidden (issue #12).
- Certain projectiles no longer target ethereal entities.
- Miracle sound cue no longer plays without miracle matter, to prevent some confusion.
- Item pickups now render above platforms (issue #21).
- Quick game start on title screen no longer asks player about save reset if there is no save.
- Stars can no longer be picked up and items can no longer be picked if level boss is alive (issue #22).
- Slightly nerfed scaling of spike damage from 16.6% of max life to 11.1% of max life.
Files
Get Doukutsu Randamu
Doukutsu Randamu
Cave Story mod that turns the game into roguelite
Status | In development |
Author | TrashboxBobylev |
Genre | Platformer |
Tags | Exploration, Metroidvania, Pixel Art, Procedural Generation, Roguelite |
Languages | English, Japanese |
Accessibility | Configurable controls |
More posts
- Update 1.44.2 (Fixes and Tweaxes TWO)Aug 14, 2024
- Update 1.44.1 (Fixes and Tweaxes)May 30, 2024
- Update 1.44 (Seconds & Moments With You)May 19, 2024
- New Forum openingMay 08, 2024
- Speedrun configs update (1.43.1)Dec 19, 2023
- Update 1.43.1 (Gamekutsu Rebaldamu, Part 2)Dec 18, 2023
- Update 1.43 (Gamekutsu Rebaldamu)Dec 02, 2023
- v1.43, release candidate 1Nov 30, 2023
- 1.43, beta 4Nov 28, 2023
- 1.43, beta 3Oct 22, 2023
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