Update 1.41.0 (Measuring Cooldowns)


This update refactors timers and cooldowns into new cooldown system, reworks miracle matter list into dynamic array, adds two new Miracle Weapons and does other balance changes.

このアップデートでは、タイマーとクールダウンを新しいクールダウンシステムにリファクタリングし、ミラクルマターリストを動的配列に作り変え、2つの新しいミラクルウェポンを追加し、その他のバランス変更を行います。

- Refactored the list of crafts to use dynamic array instead of C-style array, which also fixes the issue with entire miracle matter list disappearing after one craft.

- Fixed the TSC error with crafting some of new items.

- Attempting to fix the issue with save points blocking the generation of the rest of the level.

- Implemented first two Miracle Weapon Upgrades: Hellsweep and Gatling Gun.

- Refactored timer-based items to use special cooldown system, which also makes timers show up as icons and be saved.

- Removed the cooldown for dashing at the start of the game.

- Reduced Snake's damage from 4/7/9 to 3/5/7.

- Reduced Snake's duration from 22/25/32 to 20/21/26.

- Buffed Spur's static immunity frames from 4 to 3(head)/2(tail).

- Reduced Curly's Machine Gun damage from 3/4-5/5-7/6-8 to 2-3/3-4/4-5/6-7.

- Duckman now loses the same amount of experience as every other character.

- Added "stage_debug" config option for debugging level generation stages.

- Nerfed Duckman's duck firing cooldown from 4-13 frames to 5-25 frames.

- Falling blocks spawn 3 blocks higher, 3 blocks wider and 50 frames less frequently.

- Actually fixed puppies dealing damage to other enemies when sleeping.

- Changed drowning timer to 30 frames on Resonant difficulty.

Files

Game archive 5 MB
Version 1.41.0 Mar 28, 2023
Game archive (with Japanese resource pack) 7 MB
Version 1.41.0 Mar 28, 2023

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