The ninth beta release of 1.40
Hi everybody, here is ninth beta release of 1.40! (1.40-BETA-9)
The update is almost finished (this beta build could be considered a pre-release of some sorts), it just needs few more sprite updates and Japanese translation update for me to be satisfied.
The changes: (also in `beta_changelog.txt`)
- Tweaked generation of exit door in a way to make next level be 100% consistent.
- Adjusted the chance to spawn butes from Mesa's blocks from 50% to 33%.
- Made boosting take priority over swimming.
- Reworked Reinforced's Igor: removed shooting time boost, but tweaked projectile speed from 3-7x to 2x-5x and added a chance to shoot Doctor's red bouncing projectiles instead of regular energy blasts; also increased his movement speed by 50%.
- Reduced Igor's energy blast base speed from 6x to 5x.
- Tweaked Reinforced's Colonball: removed additional energy blasts and adjusted boost to attack rate from 2-3 to 3-6, but made small colons shoot turret's missiles instead of bouncy balls.
- Tweaked Reinforced's Red Demon: now only throws one projectile, but it bounces of walls one additional time and has more initial speed.
- Reworked Reinforced's Possessed Sue: replaced energy blasts from phase 1 with lightning attacks, added red bats summons in phase 2, removed attack number increase from additional difficulty.
- Removed the "homing" movement from falling Reinforced's power critter, but increased his detect range and jumping speed.
- Increased the size of Reinforced's boss arenas from 22x7 to 24x8.
- Nerfed Reinforced's dragon buyobuyos: reduced amount of fireballs from 3-6 to 1-2, reduced inaccuracy from 60 degrees to 40 degrees.
- Updated sprites for all new 1.40 crafted items. (AsperDev)
- Added a note about Turbocharge affecting Spur.
- Removed the compatibility with version 1 save files.
- Refactored the way player's map modifications work to use less memory and be compatible with variable-sized maps.
- Switched save file's version to 3.
- Implemented "randomSizeMode" configuration option to allow procedural maps to use other sizes than 118x118.
- Added "npcToSearch" property into "npcSpawning" tag which makes the entity spawn only on top of specified entities.
- Fixed grass critters not spawning on top of grass.
- Added legacy mode sprites for Nuclear Stomper, Omniquick Sneakers and Freeze Star.
- Improved the visuals for first half of on-character item sprites. (AsperDev)
- Reorganized the changelog into several categories for easier navigating.
The link is the same, download it here: https://drive.google.com/file/d/13i8UTz_MXqQ-kxSHoLMKcT5rUTrGOU57/view?usp=sharing
Get Doukutsu Randamu
Doukutsu Randamu
Cave Story mod that turns the game into roguelite
Status | In development |
Author | TrashboxBobylev |
Genre | Platformer |
Tags | Exploration, Metroidvania, Pixel Art, Procedural Generation, Roguelite |
Languages | English, Japanese |
Accessibility | Configurable controls |
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