Update 1.44 (Seconds & Moments With You)
Doukutsu Randamu » Devlog
This major patch adds default dash for every character, overhauls second campaign by making it have unique tileset graphics and songs, nerfs some of strongest items in game, late-game enemies and Resonant difficulty, reworks Water Gun into Water Sprayer, includes experimental graphic changes as resource pack and fixes many gameplay and stability issues.
Go to Randamu forums if you want to discuss things in new update!
New content:
- Added default dash:
- it is weaker and doesn't grant immunity frames, so it cannot be used to go through enemies and spikes
- Silver Locket allows dashes to have immunity frames
- characters that had dashes with immunity frames before this update will still have them
- Overhauled second campaign:
- now has its own tileset art, backgrounds and stage-specific music
- tilesets show different names when appearing in second campaign to accompany this
- "Start from Level 11" is now named "Second Campaign Mode", properly uses post-Doctor's tileset rotation and gives double health to player to compensate for harder enemies at the start
- Added Experimental Resource Pack (or "aspermental") as package-in:
- it includes resprites and reimaginations of game's assets by AsperDev, that clash with current art style
- feedback on how it fits and how good it is will be appreciated
Balance changes:
- Buffed Snake:
- increased lvl3 damage from 5 to 6
- Nerfed Curly's Underwear:
- decreased damage from 4/4 to 8/1
- decreased Curly's Nemesis bullet's lifespan from 20 frames to 17 frames
- Nerfed Defended gimmick:
- now is less likely to appear
- reduced amount of firethrowers from 15-30 (60-115 in 2nd campaign) to 10-18 (30-75)
- reduced amount of fire turrets from 30-40 to 15-25
- Adjusted some knockback modifiers (mostly to make associated weapons' knockback weaker).
- Reworked Iron Bond:
- now provides active healing: each 24 dealt damage a heart drops at entity
- overkill damage doesn't contribute to this healing
- lifestealEntities tag provides all valid entities for tracking and dropping hearts
- Nerfed Ballos fight's red crystal helper attack rate from every 2-16 frames to every 7-28 frames.
- Buffed Super Booster:
- increased DPS by 2x
- vertical boosts now damage enemies as well
- increased hitbox from 8x8 to 12x12 pixels
- Changed Machine Gun:
- reduced bullet lifespan from 22 to 16 frames
- increased bullet hitboxes
- Buffed Energy Flail:
- flail's moving speed is significantly increased
- decreased gravity-affected damage by 2x, but decreased its static immunity frames from 15 to 6
- energy bullets only appear from lvl2 flail, but changed the amount of bullets from 10 every 50 frames to 1-2 every 4 frames
- slightly decreased the lifespan of energy bullets
- Nerfed Bubbler:
- lvl1 bullets now explode into 5-10 pellets instead of 10-30
- decreased lvl1 bullet lifespan from 250 to 100 frames
- Reworked Water Gun:
- renamed into Water Sprayer
- increased max ammo from 25 to 100
- now shoots homing exploding bubbles as primary attack
- now has charge (hold X) attack that brings the water shield
- water shield now gives 120 frames of wetness to enemies that touch it
- water shield can expire after 250 frames and explode into 16 smaller exploding bubbles
- Refactored/buffed Nano Quiver:
- now takes place in 100x100 pixel circle around the enemy
- removed the "too far" restriction on quiver projectile's position, leaving only too close restriction
- Nerfed Timeline Ring:
- increased timestop duration from 5.83 s to 6.33 s
- increased timestop cooldown from 30 s to 40 s
- Buffed Nanites Absorber:
- decreased cooldown from 60 s to 40 s
- decreased duration from 4 s to 3 s but increased damage boost from +66% to +100%
- Removed Resonant difficulty's health increase for enemies and bosses.
- Changed Resonant Press AI:
- now retracts back to ceiling instead of hopping like a crazy critter
- Nerfed some late game enemies:
- reduced core base's HP from 210 to 140
- reduced laser gaudi's HP from 110 to 70
- reduced shuriken gaudi's HP from 100 to 85
- reduced chaos frog's HP from 85 to 55
- reduced dragon's HP from 150 to 110
- reduced laser frog's HP from 200 to 115
- reduced shadow toroko's HP from 250 to 140
- reduced shadow misery's HP from 175 to 95
- reduced shadow wildsery's HP from 125 to 90
- Damage-negating effects no longer deplete weapon's EXP and player's air supply.
- Added Ballos into list of enemies possible to hit with Copper Bulwark.
Misc/Quality of Life:
- Turbo Text button is now usable in inventory and Miracle Matter crafting screens.
- Increased item limit by 3.
- Configuration's JSON file is now properly spaced out.
- Darkness-specific tileset variants now show with "darkness" config option.
- Reimplemented female-specific character sounds and added ones to Misery and Puppy.
- Life Capsules and Energy Capsules are no longer openable during boss fights.
- Missile Launcher no longer allows player to go through map bounds in sky and Jethead stage.
- Updated Hekichu Caverns tileset (by Tert).
- Daily runs can no longer be replayed upon death.
- Air Tank is no longer named "Curly's Air Tank" in inventory.
- Added a bit for second campaign existence in Red Crystal claim after Doctor's fight.
- Moved some options from Gameplay section into General section.
Bug fixes:
- Badge of Love's Curly ally no longer comes back to life after being sacrificed on previous stage.
- Fixed Miracle Matter icon being smaller than it should be.
- Reloading saves in pause no longer works on non-randomized stages (fixes #24).
- Missile Launcher's missile no longer breaks camera during Jethead fight (fixes #61).
- Fixed a bunch of visual issues related to boss chambers (fixes #62 and satisfies #5).
- Fixed Clay Figure Medal and Alien Medal overworld NPCs reappearing when getting their Miracle Matter upgrades (fixes #63).
- Fixed Energy Crystal not providing effects of Turbocharge and Creativity Cartridge (fixes #65).
- Switching weapons in inventory now accounts for Miracle Matter weapons (fixes #68).
- Made fire turrets immune to knockback (fixes #69).
- Solid NPCs no longer push player beyond the bottom of the stage (fixes #77).
Files
Game archive 6.5 MB
Version 1.44.0.0 May 19, 2024
Get Doukutsu Randamu
Doukutsu Randamu
Cave Story mod that turns the game into roguelite
Status | In development |
Author | TrashboxBobylev |
Genre | Platformer |
Tags | Exploration, Metroidvania, Pixel Art, Procedural Generation, Roguelite |
Languages | English, Japanese |
Accessibility | Configurable controls |
More posts
- Update 1.44.2 (Fixes and Tweaxes TWO)99 days ago
- Update 1.44.1 (Fixes and Tweaxes)May 30, 2024
- New Forum openingMay 08, 2024
- Speedrun configs update (1.43.1)Dec 19, 2023
- Update 1.43.1 (Gamekutsu Rebaldamu, Part 2)Dec 18, 2023
- Update 1.43 (Gamekutsu Rebaldamu)Dec 02, 2023
- v1.43, release candidate 1Nov 30, 2023
- 1.43, beta 4Nov 28, 2023
- 1.43, beta 3Oct 22, 2023
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