Update 1.37.1 (Ocean of Possibilities)
Doukutsu Randamu » Devlog
This update implements the rest of planned Difficulty Spike changes, adds resource pack functionality and implements some more water-based mechanics.
- Updated item sprites. (AsperDev)
- Updated Excerpt, Quate and ProcGen sprites. (AsperDev)
- Updated Andesite Dungeon's tileset. (AsperDev)
- Updated ProcGen's weapon projectiles. (Taiki)
- Updated difficulty indicators. (Taiki)
- Redesigned Map System to be less of eyesore and be more friendly to colorblind users.
- Fixed bug with doors not requiring any stars to complete.
- Sheeps are no longer solid.
- Reworked spikes: now deal 5 + 17% of max HP damage instead of 10.
- Alien Medal removes spike damage scaling instead of reducing it by half.
- Fixed the existence of glitched difficulty beyond Resonant.
- Reworked Water Gun: instead of flooding the level, spawns water bubble which flags entities as being underwater.
- Tweaked Nano Beacon to cause less freezes.
- Implemented resource overrides/resource packs.
- Reworked/nerfed Monster X: removed spinning blades, fireballs are a lot slower, in phase 2 uses more fire.
- Fixed Monster X not healing when moving in certain direction.
- Fixed Balfrog attack that was incorrectly placed in Basic difficulty.
- Corrected all death source icons in future runs.
- Nerfed Reinforced Balrog boss: homing shots are replaced by laser shots.
- All in-game messages that are not in TSC are fully externalized into messages.json.
- TNT Deleet no longer gains hp in higher difficulties.
- Equip limit feature actually works now.
- Reduced Ballos's movement speed to vanilla values.
- Reduced amount of red orbs from Ballos P1.
- Reworked Reinforced Ballos P2.
- Ballos P3 eyes spin faster and do not disappear on P4.
- Increased Ballos's total HP.
- More entities are affected by water.
- Fire is extinguished when it touches water.
- Bubbler and Floodkite make enemies wet with their attacks.
- Nerfed Iron Bond's regen delay by 50%.
- Nerfed Frostbite Stopwatch's freezing efficiency.
- Nerfed Booster's fuel from 18/50/110 frames to 15/40/90 frames.
- Buffed Terra Boots's upwards acceleration by 50%.
- Clay Figure Medal's effect no longer gives additional i-frames.
- Explosion effects last for little bit less time.
- Nerfed Spur's uncharged shot damage from 7 to 5, but increased the range.
- Slightly increased the range for all vanilla weapons.
- Moved Press's chasing AI to Resonant.
- Resonant difficulty makes gimmicks spawn from depth 1.
- Added score values for second campaign mobs.
- Rankings now use special flag for determining win image.
- Final Chamber is properly recognized as floor 12/20.
Modding documentation and speedrun kit update soon.
Files
Game archive 6.5 MB
Version 1.37.1 May 13, 2022
Get Doukutsu Randamu
Doukutsu Randamu
Cave Story mod that turns the game into roguelite
Status | In development |
Author | TrashboxBobylev |
Genre | Platformer |
Tags | Exploration, Metroidvania, Pixel Art, Procedural Generation, Roguelite |
Languages | English, Japanese |
Accessibility | Configurable controls |
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