Update 1.37.1 (Ocean of Possibilities)
Doukutsu Randamu » Devlog
This update implements the rest of planned Difficulty Spike changes, adds resource pack functionality and implements some more water-based mechanics.
- Updated item sprites. (AsperDev)
- Updated Excerpt, Quate and ProcGen sprites. (AsperDev)
- Updated Andesite Dungeon's tileset. (AsperDev)
- Updated ProcGen's weapon projectiles. (Taiki)
- Updated difficulty indicators. (Taiki)
- Redesigned Map System to be less of eyesore and be more friendly to colorblind users.
- Fixed bug with doors not requiring any stars to complete.
- Sheeps are no longer solid.
- Reworked spikes: now deal 5 + 17% of max HP damage instead of 10.
- Alien Medal removes spike damage scaling instead of reducing it by half.
- Fixed the existence of glitched difficulty beyond Resonant.
- Reworked Water Gun: instead of flooding the level, spawns water bubble which flags entities as being underwater.
- Tweaked Nano Beacon to cause less freezes.
- Implemented resource overrides/resource packs.
- Reworked/nerfed Monster X: removed spinning blades, fireballs are a lot slower, in phase 2 uses more fire.
- Fixed Monster X not healing when moving in certain direction.
- Fixed Balfrog attack that was incorrectly placed in Basic difficulty.
- Corrected all death source icons in future runs.
- Nerfed Reinforced Balrog boss: homing shots are replaced by laser shots.
- All in-game messages that are not in TSC are fully externalized into messages.json.
- TNT Deleet no longer gains hp in higher difficulties.
- Equip limit feature actually works now.
- Reduced Ballos's movement speed to vanilla values.
- Reduced amount of red orbs from Ballos P1.
- Reworked Reinforced Ballos P2.
- Ballos P3 eyes spin faster and do not disappear on P4.
- Increased Ballos's total HP.
- More entities are affected by water.
- Fire is extinguished when it touches water.
- Bubbler and Floodkite make enemies wet with their attacks.
- Nerfed Iron Bond's regen delay by 50%.
- Nerfed Frostbite Stopwatch's freezing efficiency.
- Nerfed Booster's fuel from 18/50/110 frames to 15/40/90 frames.
- Buffed Terra Boots's upwards acceleration by 50%.
- Clay Figure Medal's effect no longer gives additional i-frames.
- Explosion effects last for little bit less time.
- Nerfed Spur's uncharged shot damage from 7 to 5, but increased the range.
- Slightly increased the range for all vanilla weapons.
- Moved Press's chasing AI to Resonant.
- Resonant difficulty makes gimmicks spawn from depth 1.
- Added score values for second campaign mobs.
- Rankings now use special flag for determining win image.
- Final Chamber is properly recognized as floor 12/20.
Modding documentation and speedrun kit update soon.
Files
Game archive 5 MB
Version 1.37.1 May 13, 2022
Get Doukutsu Randamu
Doukutsu Randamu
Cave Story mod that turns the game into roguelite
Status | In development |
Author | TrashboxBobylev |
Genre | Platformer |
Tags | Exploration, Metroidvania, Pixel Art, Procedural Generation, Roguelite |
Languages | English, Japanese |
Accessibility | Configurable controls |
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- v1.43, release candidate 1Nov 30, 2023
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- 1.43, beta 2Sep 12, 2023
- Beta-test of 1.43 has started!Sep 08, 2023
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