Update 1.37 (Difficulty Spike)
Doukutsu Randamu » Devlog
This major update adds 10 more floors to explore, many new bosses, difficulty options and giant list of QoL changes and bugfixes!
- Updated item sprites. (AsperDev, Taiki)
- Updated rocket launcher projectile sprite. (AsperDev)
- Updated stars sprite. (AsperDev)
- Updated several tilesets. (AsperDev)
- Fixed Augmented Man and Badge of Love allies not appearing at Doctor's stage.
- Fixed Augmented Man not persisting between levels.
- Fixed Augmented Man not being removed when unequipped.
- Updated crafting menu sprites to fit new item sprites.
- Fixed the bug that made tileset config option non-functional.
- Optimized size of Profile.json and rankings.json.
- Reworked refill stations: they only work once per use and will stay disabled.
- Reworked life pots: now only restore 35 HP but can be refilled at refill stations, discharging them in process.
- Refactored level generation code.
- Added a second campaign which can be accessed after beating Doctor.
- Added credits sequence.
- Reworked Copper Bulwark and Sacred Aegis: reduced cooldown and distance, only damage specific enemies and deal 30 damage instead of 25.
- Significantly buffed Sacred Aegis's explosion damage.
- Redesigned Lethrys Quote into Modern Quote. (AsperDev)
- Platforms are less "solid" and let you go even after smaller Down presses.
- Changed sprites of eye-based enemies.
- Removed the majority of lag on dying.
- Added game.log which records some data during gameplay, mostly for benchmark purposes.
- Bunch of previously hardcoded data is now located in Tags folder.
- Fixed the crash if you save then die (with save removed) and try to reload.
- Fixed the profile loading error where you always load with full health.
- Grassy Bushtown and Egg Factory are more open.
- Nerfed Crow's movement speed.
- Added Ikachan-themed Aqualite Reefs tileset.
- Mannans and Buyo Buyos explode like other enemies.
- Added numbers to boss health bar.
- Increased boss arena sizes.
- Tweaked title screen logo, fixed the bug with it being off-center.
- Increased difficulty of Doctor's phase 2.
- Nerfed Machine Gun's damage from 3/5/7 to 3/4/5.
- Buffed Bubbler's damage from 4/3/3-3 to 4/4/3-4.
- Grass entities have same distance limitation as enemies.
- Tileset selection is a bit more randomized.
- Random seed selection uses RNG seeded with system time instead of just system time.
- Changed how Energy Whip's chain is rendered.
- Buffed Marshy Grotto's critters.
- Added support for high-definition audio music. Just put OGG/MP3 file with same name as ORG file in music folder.
- Mining Laser projectiles no longer deal knockback.
- Massively nerfed Energy Whip lv3 by fixing the bug, adjusted XP requirements to compensate.
- Fixed Timeline Ring's effect dealing extreme damage, but reduced cooldown from 50 to 35 seconds.
- Increased damage modifier of Cool Sunglasses from 50% to 75%.
- Doubled the ammo of Rocket Launcher.
- Removed ability to place or destroy blocks on pregenerated stages.
- Fixed unnecessary d for Debug Info's high score.
- Added highscore and runs counter on title-screen. Only counts wins done on 1.37 unfortunately.
Files
Game archive 6.5 MB
Version 1.37.0 May 03, 2022
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Doukutsu Randamu
Cave Story mod that turns the game into roguelite
Status | In development |
Author | TrashboxBobylev |
Genre | Platformer |
Tags | Exploration, Metroidvania, Pixel Art, Procedural Generation, Roguelite |
Languages | English, Japanese |
Accessibility | Configurable controls |
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