Update 1.35.1
Doukutsu Randamu » Devlog
This update is follow up to Nine Worlds Update, fixing the bugs introduced in it. It also includes some balance improvements and QoL features, such as charged jump.
- Fixed invisible Floodkite icon in chest's event.
- Improved Electric Shotgun's and Floodkite's sprites. (AsperDev)
- Droplets hit enemies sooner.
- Increased Floodkite's attack speed.
- Fixed Amphibian Medal's weapon range extension.
- Weapon range extension no longer affect Floodkite.
- Level 2 Floodkite shoots more droplets.
- Level 3 Floodkite projectile spawns way more droplets but projectile limit is reduced from 6 to 3.
- Dynamite triggering other dynamite now has 1 second delay.
- Reduced press's detection height from 12 to 8.5 blocks.
- Updated sprites for sheep and early enemies. (Taiki).
- Marsh critters spawn copies only every 3 jumps, the aggressiveness of them is also reduced.
- Reduced HP of Possessed Sue boss to 275.
- Map System can be opened during script events.
- Fixed life capsules reappearing after reloading.
- Added charged jump: hold Up while jumping to gain extra height, this can be disabled with config.
- Added advanced arms selection: you can use numbers on your keyboard to select weapons, this can be disabled with config.
- Fixed the case when you pick up a star during loading the stage and losing it when you gain control.
- Removed most of unused vanilla music from distribution.
Autosplitter is updated to support 1.35.1 as well.
Files
Game archive 6.5 MB
Version 1.35.1 Mar 12, 2022
LiveSplit speedrun configs for v1.35.1 13 kB
Mar 12, 2022
Get Doukutsu Randamu
Doukutsu Randamu
Cave Story mod that turns the game into roguelite
Status | In development |
Author | TrashboxBobylev |
Genre | Platformer |
Tags | Exploration, Metroidvania, Pixel Art, Procedural Generation, Roguelite |
Languages | English, Japanese |
Accessibility | Configurable controls |
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